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Evil Pumpkin: The Lost Halloween Download For Pc [pack]

Updated: Mar 17, 2020





















































About This Game Meet Lemuel Barnabas. He is not a protagonist in our story, but just look at him - he’s scrappy and funny, talks to himself, likes music and long walks behind the bar. In a word - he is quite mad, but as mad as he is, he’s the one you come to for help. Help? What happened? You didn’t hear? Apparently there is this thing called Halloween. I know, I know, it sounds stupid. But there’s candy involved! Now I have your attention. The city of Dern is ostracized from the Halloween community. Everyone around you seem to know something about it, but you’re a boy, nobody is going to tell you. In this step away from the classic HO gaming take things into your own hands and find out whatever happened to Halloween. Features- Adventure and Casual mode, option to choose between point-and-click and hidden-object game - 10+ hours of gameplay - 6 chapters - Double inventory contains 3 types of objects: regular everyday stuff, the interactive objects which can be modified, and the Giztruments, tools that can be upgraded - RPG elements - Challenging puzzles/mini-games - Ludicrous comments - Imaginative characters - Unlockable achievements - Special collectable candies - Backyard enhancement project: side-quest, option to use candies and purchase Backyard elementsSteam Greenlight 7aa9394dea Title: Evil Pumpkin: The Lost HalloweenGenre: Adventure, CasualDeveloper:Two DesperadosPublisher:Two DesperadosRelease Date: 11 Jul, 2014 Evil Pumpkin: The Lost Halloween Download For Pc [pack] Most difficult game i ever triedin thermes of what to do next. This is a good game because of how they did the plot. The story is very funny and dramatic.. I play hidden object games with my wife as a way of bonding and having a good time after the kids go to bed. This game suffered from translation issues, poor design and a repetitive background music. A lot of the puzzels are unfair and to difficult, other are ridiculously simple. Half of the time I felt like a genious the other half I felt like I was the dumbest person in the world. Clickable zones are a mess, reusable items are great but why not rope, or the lockpick you get halfway through the game. Bad design, inconsistent difficulty, and poor translation make this a game to pass on.. I appreciate they tried to do something different. I like to give me an option to play as a hidden-object game or as a more classic adventure game. I also have to admit that the mini-games and other game mechanisms were pretty original, not copied from other games.However, the gameplay is just bad. Half of the game actions make no sense, items have no description and the boy's commentary is anything but useful. The game gives you so little information about what things are and what you are supposed to do that you're forced to constantly rely on the hint system, map clues and on using everything on everything. This is inexcusably in this genre.. I really wanted to like this game. Halloween-themed Point&Click? What could possibly go wrong?Well, while the story is nothing special but acceptable the game dynamics made me quit playing this game. It's annoying and buggy from the beginning but after some time I encountered a bug I wasn't able to work around. Reloading etc. didn't help either.Didn't start anew, just quit the game.. Yes it's kinda campy in terms of theme, but campy is fun for Halloween. The artwork is pretty cool and I really enjoyed the puzzles. A couple of the mini games were irritating as heck, but they are skip-able if you get too frustrated. I did enjoy the plot too. I would grade it as a 9\/10 for me.. I would have to give this game a provisional "thumb up" due to the difficulty. This is not a game for the casual player, the easily and not so easily frustrated, or anyone who does not take notes while they play. This is a very difficult game to play. (Reminds me of Deponia.) This game has some very obscure references and reading the dialogue is extremely important. (Skip dialogue at your own risk.) More importantly is remembering some absurd remark or off-topic thought of some character a chapter or two later. The clues are there, masked behind riddles that in some cases are very, very oblique, referenced in the boy's journal, various diary pages, or in some dialogue remark earlier in the game. I would like to thank Micheal who posted his playthrough in the community videos, they were very helpful. (Oddly enough he and I never got stuck in the same place. Note: Micheal's playthroughs are in German, but do not let that deter you. The playthroughs are easy enough to follow.) I would also like to thank those in the discussions threads, I found valuable clues and an answer or two.Storyline: The Boy (whose name is, by inferred references, Lautrec Van Hollow) steals\/takes his father's book "Halloween" on October 30th. Being a clever little boy, he says so himself (and quite determined), he wants to find out what Halloween is and why Halloween is never celebrated in his town of Dern. To do this he needs to decypher the book, escape his room (I think he is grounded or it is past his bedtime) and go talk to adults who were around when Halloween existed. Just a note here: The game dialogue is rather snarky, full of off-kilter remarks, and is very absurd at times. I found most of the dialogue amusing, in a disbelieving type of way, since all the adults seem crazy until the end (and they are hiding a secret). Leave normal reasoning and logic at the door since having both will only deter your gameplay. An example of what I mean is this: The raven, whose name I inferred was Lester, wants a golden pipe, a newspaper, a pair of slippers, and a glass of wine for nightcap before he moves out of the boy's way. Absolutely illogical and utterly absurd, but rather funny too. The whole game plays like this, so be warned. Gameplay: Difficult, very difficult in places, but not impossible as some of the negative reviews claim. (I personally did not run into a game breaking glitch at the end and running in circles meant taking a break to clear my head.) As I said this game is difficult, and the logic obscure, at best.The easy parts: The Hidden Object scenes were fair and the objects not unfairly hidden. The items found in each scene basically match the area found, though littered with unusual items. I did not find the actual puzzles overly challenging, but they are brain twisters. The puzzle variety includes music, sliders, logic, recipe and picture puzzles. I would call the "knocking the sock down", "candle", and "lock picking" puzzles, mini-games. The "candle" and "lock picking" puzzles, my son, a player of FPSs and fast paced RPGs did both in about 15-20 seconds, first time, though I took much longer and required several tries. The point is, both are doable with patience and speed, respectively. I only had trouble with one puzzle, and not the "candle" or "torch" puzzles so many have issue with. (The torch puzzle actually made sense to me, and I did it first try.) My trouble puzzle was the gate puzzle going into pumpkin-head town between chapter 4 and 5. The riddle on the gate makes no sense as most riddles in this game seem to do. It really is not nonsense, just extremely oblique. Once I knew the answer it made perfect sense afterwards (even the riddle). The hard parts: The point and click gameplay is uneven. Some of it is very easy, other parts are very difficult. I think some of the difficulty comes from the size of some objects needed to be found. (The thimble on the train set comes to mind. It is very small.) I hunted and hunted for what needed to be done in that scene and found the thimble by accident. (Oh by the way the cursor does change into a little octopus so careful searching of the entire screen is needed quite often.) The other difficult part of the point and click scenerios is just the flat out oblique logic used and odd use of items (the golf club once totally disassembled comes to mind). The logic of this game really reminds me of Deponia: strange, weird, and HUH? Also the game inhibits the player from moving ahead in the story before the present tasks are completed or gaining items too soon in the story. A good example of this is the guitar string in the toy shop. A player may 'twang' the string early in the game but can not take it until later in the game when needed. I can only presume the string's 'twang' is a subtle auditory reminder that the string is there and will be needed later. On a more even note: the boy uses a gizbelt, a clever invention of his. The gizbelt carries his gizstruments which by the end of the game include a pairs of scissors, a hatchet, a slingshot, and a pencil. These gizstruments upgrade (or down grades in the case of the pencil) through gameplay as they are used and the pair of scissors that could barely cut paper at the beginning of the game can cut through metal chain by the end. So if the gamer knows they need to cut something and can not do it wait until the scissors upgrade then try it again. These items are used to do certain things and should not be overlooked when needing to do something like cut, break or retrieve things though the gamer might have to wait for the upgrade. There is a fast travel map once the gamer leaves home and the map is completed. The first chapter takes place at the boy's home which includes 2 upstairs rooms and hallway, the main entrance (called lobby), the basement, the front of the house, the front yard, and the fountain. (No map). There are six chapters in this game. Up until Chapter 6 the game play is linear and the gamer can not move forward until every task is completed for that chapter, and there is no going back. Chapter 6 goes everywhere but once all the tasks are completed in an area, the areas close off. The map will show with "an exclamation mark" if something needs to be done. Using the hint button I would say is a must, if the gamer does not use the map. It will at least get the gamer to the place something needs to found or something needs to be done. The hint button can be refilled by looking for little bats in scenes. A word about candy, in this game the gamer can collect various types of candy found lying around on the floor, on shelves or stuck to furniture or buildings. The only thing candy is good for is buying Halloween items from the store and decorating the Van Hallow back yard. This has nothing to do with the game so do not fret about missed candy pieces. It is just something fun to do if so inclined. In conclusion, despite the game's difficulty level and lack of normal logic, I found this game much more enjoyable to play on a replay then the first frustrating and hair pulling time though.. One of the longest and best hidden object games I have ever played! It took something like 33 hours! Great plot, great graphics, lots of HOGs, and side games. Many areas to explore. I highly recommend this one. The only downside (A sluggish cursor) fixed itself later. Try it!. I've been saving this game for part of my yearly Halloween gaming marathon. I thought it might be an odd change of pace from most of the horror games I try. I have to admit, this is an awesome hidden object game. Beautiful visuals, good music, and charming puzzles and setting. I grew up on Shadowgate and I haven't had any problem with the logic of items and their uses. I kind of love it. Perfect to play as I watch horror movies and relax.. I have to give this game a thumbs down with an overall score of a 4 or a 5 out of 10. The game is alternately split almost 50\/50 between being clever & brilliant in some parts, with other parts where the puzzles are a little obscure or non-intuitive to the point of requiring a guide. There were 1-2 puzzles per chapter that were basically unsolvable through logic. Most of these I managed to strongarm my way through just by trying everything, including things that didn't make much sense and weren't really achievable through the game's own logic system. Yet they were ultimately reachable through large leaps of logic and past adventure game experience.But there were probably 3 or so puzzles in the game overall that were unsolvable without a guide, and that, even if you had an expansive knowledge of the puzzles and their origins (like the astrology\/torch puzzle) the final solutions still lacked logical sense. And then of course there was the fact that the game experienced a final, game-breaking glitch in the last puzzle\/final boss that prevented me from finishing the game; and the fact that there are no saves involved, which means for me to get the last two achievements in the game, I'd have to play through the first 3 chapters again to try to get the candle achievement, and if I messed it up again, have to play through the first 3 chapters of the game for each additional try. Hell no.I would have rated the game around a 7 or so, but the game-breaking glitch at the end and the ludicrousnessness of the candle achievement in a game without saves results in me taking away at least a point for each. There's no good reason that either of these things are still issues and haven't been fixed by the devs by now. There's definitely talent and inspiration behind this game, but there's also a final level of polish lacking to make the game cohesive and fully functional. For adventuer game fanatics, it's probably still worth a look, and you may go for large stretches of the game remaining very satisfied and entertained. But be forewarned about the eventual problematic puzzles and game glitches that will have spin you around and be resentful that a game this good for much of its run doesn't have the last several wrinkles ironed out.

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